HuSc3D: Human Sculpture Dataset for 3D Object Reconstruction

3D scene reconstruction from 2D images is important tasks in computer graphics. Unfortunately, existing datasets and benchmarks concentrate on idealized synthetic or meticulously captured realistic data. Such benchmarks fail to convey the inherent complexities encountered in newly acquired real-world scenes. In such scenes the background is often dynamic, and by popular usage of cell phone […]

MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization

Gaussian Splatting (GS) is an emerging, pivotal technique in 3D computer graphics. Most GS-based algorithms exclude the use of classical methods such as ray tracing, which offer numerous inherent advantages in rendering. For example, ray tracing can handle incoherent rays for advanced lighting effects, including shadows and reflections. To address this issue, we introduce MeshSplats, […]