HuSc3D: Human Sculpture Dataset for 3D Object Reconstruction

3D scene reconstruction from 2D images is an important task in computer graphics. Unfortunately, existing datasets and benchmarks focus on idealized synthetic data or meticulously captured realistic data. Such benchmarks fail to capture the inherent complexities found in newly acquired real-world scenes. In such scenes, the background is often dynamic, and due to the widespread use of cell phones […]

MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization

Gaussian Splatting (GS) is an emerging, pivotal technique in 3D computer graphics. Most GS-based algorithms do not use classical methods such as ray tracing, which offer numerous inherent advantages in rendering. For example, ray tracing can handle incoherent rays to achieve advanced lighting effects, including shadows and reflections. To address this issue, we introduce MeshSplats, […]